Live at the Bike
Co-owner and lead producer. Grew peak concurrent viewers from 2,500 to 8,800 and drove a 40% revenue increase. Hosted the PokerCraft Podcast with industry figures including Hellmuth, Negreanu, and Greenstein.
FELT // BROADCAST // TALENT
From math-driven blackjack bans and poker coaching to Live at the Bike and the World Series of Poker media desk.
Full-time WSOP Talent Manager since November 2025 after a trial summer. Oversees the official Vlogger Program—rewarding creators from Negreanu and Masato to StarCraft legend SlayerS_BoxeR, whom Chiang recruited into the roster after interviewing him at the 2025 World Series. Series stops include Prague, Cyprus, and the summer bracelet schedule.
Co-owner and lead producer. Grew peak concurrent viewers from 2,500 to 8,800 and drove a 40% revenue increase. Hosted the PokerCraft Podcast with industry figures including Hellmuth, Negreanu, and Greenstein.
Applied Hi-Lo and Hi-Opt 1 card-counting frameworks as a blackjack specialist—resulting in absolute table bans across major Las Vegas and San Diego properties. Also coaches poker players on decision-making, edge, and bankroll—the same macro skills that win on the ladder and at the felt.
BUILD ORDER // 1996–PRESENT
From Case’s Ladder to Blizzard’s first official Brood War world title—and the cast, community, and formats that followed. Scroll through each theater. Click a panel to cycle its theme.
THEATER 01 // STARCRAFT: BROOD WAR
#1 · Case’s Ladder · StarCraft Teams · 1998
April 28, 1999 — Blizzard’s official Battle.net Season 1 Ladder Tournament. Playing Random, D22-soso became the first Season 1 Brood War World Champion ($2,500).
Playing Random, he bested Nautosoft, Shin Ju Young, and Guillaume “Grrrr…” Patry—including a legendary Lost Temple semi—en route to the finals. On Showdown against Crexis (Chris Low), after losing the cliff war Terran vs. Terran, micromanaged infantry, Ghosts, and Siege Tanks closed Game 5 (35:37) for Brood War’s first official world title—$2,500.
Built GX StarCraft—Tips of the Day, patch strategy updates, battle reports, and Pimpest Plays—after Thresh and Calbear handed him the keys.
Primary sources: Blizzard Season 1 finals battle report · Liquipedia — Soso
Battle report // Lost Temple semi vs Grrrr…
INTERACTIVE // RANDOM RACE ROLL
THEATER 02 // COMMAND & CONQUER
Case’s Ladder · 1v1 & Teams · #1 · 1996
As SoSOWAC, captaining Team Synergy, Chiang topped the global Case’s Ladder individually and in team play—pre-StarCraft proof that the ladder was the contract.
Before official world titles were staged, rank was the contract—and the war room was a CRT.
THEATER 03 // WARCRAFT II / III
Warcraft II Teams #1 · Kali.net · 1997
Clan C4L claimed the Case’s / Kali.net team ladder peak. In 2004, the same competitive DNA resurfaced on Warcraft III Battle.net US West—FFA #1 and Arranged Teams #2.
THEATER 04 // MAGIC: THE GATHERING
Pro Tour · New York 2001 · Boston 2002
Two-time Pro Tour competitor—qualified for three—carrying the same ladder discipline from RTS into constructed and limited. The table was different; the reads were not.
From Case’s Ladder to the Pro Tour floor: another format, same refusal to play someone else’s meta.
THEATER 04 // SUBSECTION · CUBE DRAFT
Format origin · curated draft · “The Cube”
Chiang engineered curated draft pools that became Cube Draft—now a structural staple of the format. Public credit from Brian Weissman and Tom Martell for the majority of the idea.
Kind words from Magic legends Brian Weissman and Tom Martell—crediting him for lugging the original Super Monster Storage Box affectionately called “The Cube.”
THEATER 05 // HEARTHSTONE
Legend · Standard #35 NA · Wild #11 NA
Peak Rank #35 Standard NA, #11 Wild NA, and Top 32 in the Wild Open Americas (2018)—the same hand-reading muscle, new battlefield.
PRINT // KENDALL HUNT · OUT NOW
The playbook behind the career—decision-making from the ladder, the felt, and the age of AI.
Kendall Hunt · Dec 2025 · ISBN 9798319708007 · with Joe Matton
Co-authored with Fortune 500 executive and WSOP champion Joe Matton, Betting on Yourself: Winning in Business, Poker, and the Age of AI distills three decades of high-stakes decision-making into a single, repeatable system.
At its core is the WEB decision framework—a method for weighing expected value, edge, and bankroll the same way a world champion reads a board: fast, honest, and unafraid to commit when the odds are right.
PATENT ARCHIVE // TABLE GAMES
Protected game catalog—play the mechanics, then read the patents.
U.S. Pat. 11,117,045 · 11,731,032 · 12,005,342
Player is dealt four hole cards, splits them into two independent two-card hands, and plays both against a single board. Stable 4.06% house edge.
Deployed live at Great American Casino Tukwila (WA) via Maverick Gaming. Find live tables on the map.
Click the table to split four hole cards into two hands · Jump to Play 2 Hand Hold’em
U.S. Pat. 11,810,421 · 12,131,608
Single-draw lowball variant. Three community cards deal face-up; the player selects exactly one to complete their hand—leaving the remaining two to the dealer. Structured at a 1.22% house edge of total volume wagered.
Developed with Charles Chang and Joe Shipman, Ph.D.
Hover a community card, click to complete your Badugi Chase™ hand
TABLE OPEN // PLAY IN-SITE
Deal four, split two, one board—play the patented game right here.
TABLE FINDER // LIVE VENUES
Where the dual-hand game is live — explore the map, then open a table.
Live at Great American Casino Tukwila (WA) via Maverick Gaming — more venues as marked on the map.
PERSONNEL FILE // ABOUT
Welcome! I’m Wayne Chiang—known in the competitive gaming world as D22-soso.
My career has been defined by a single driving passion: understanding strategy, risk, and human competition, whether on a digital battlefield, at a high-stakes poker table, or in the boardroom. From winning world championships in esports to designing an everlasting Magic: The Gathering format, patenting casino games and producing world-class livestreams, I bridge the gap between competitive gaming culture, game design, and modern media.
Whether it’s managing risk at the table, designing a new game mechanic, or producing high-stakes live media, the goal remains the same: master the system, anticipate the meta, and execute.
Before organized leagues, global arenas, or streaming platforms existed, I was competing at the bleeding edge of real-time strategy (RTS) games and tabletop strategy.
The strategy, game theory, and risk management skills built in early esports naturally led me into professional poker and gaming development during the 2000s boom.
B.A. in Economics · UC San Diego · 2007
My academic background in analytical economics provided the underlying framework for everything that followed—from bankroll management and game theory to media analytics and AI optimization.
Professional Program Screenwriting · UC Los Angeles · 2011
In screenwriting, I was a finalist at Screenplay Expo and Scriptopolooza and interviewed twice for the UCLA Screenwriting MFA before moving on.
OPEN COMMS CHANNEL
Licensing, media, talent, and partnership inquiries—one channel for business, then socials and press assets below.